Technical conversations with inspiring figures: programming, game engines, graphics, and more!
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How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax: - Global Illumination for all Graphics Cards - How compiler-assembly-hack powers their Scripting setup Learn more about Flax: https://flaxengine.com/ Flax Source Code: https://github.com/FlaxEngine Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Ali Motisi behind Full Void on how it's done in custom engine in C
Ali Motisi from Out of the Bit Studio, discusses their latest game Full Void, written from scratch using their own custom game engine in C programming language! Check out Full Void on Steam! https://store.steampowered.com/app/1859580/Full_Void/ Out Of The Bit Studio Website: https://www.outofthebit.com/ Twitter: https://twitter.com/outofthebit Instagram: https://www.instagram.com/outofthebit/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex
Alex Serex, ex-Quantic Dream (Heavy Rain, Detroit Become Human) talks about Motion Capture Tech that was used to bring to life the iconic, realistic scenes in the studio! Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
On programming his game Mooselutions in C++ from scratch: Ted Bendixson
This time I'm joined by @tedbendixson who walks me through how he developed Mooselutions from scratch in C++! Also, we discuss how he switched careers from iOS to game development and we discuss the state of making games today! Episode links: Mooselutions on Steam: Ted YouTube Channel Handmade Hero: https://www.youtube.com/watch?v=Ee3EtYb8d1o&t=2274s The Brandenburg Concertos (Bach): https://www.youtube.com/watch?v=HTm2kEAfo8o&t=3873s Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls
Kevin Peclet discusses Helvetii and shares his brilliant takes on game design. We discuss Hollow Knight and Dark Souls and how they approach the relationship between player and the game. You can buy Kevin's game Helvetii on Steam! https://store.steampowered.com/app/1094590/Helvetii/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game
I'm joined by Oriol Cosp, creator of the chess roguelike The Ouroboros King. He has really made the chess fun. You should watch this to learn how to do this effectively (TOK was made in 12 months!). Full game & free demo here: https://store.steampowered.com/app/2096510/The_Ouroboros_King/ Follow Oriol: Blog: https://oriolcosp.com/ Discord: https://discord.gg/VeDmFJZrR9 Twitter: https://twitter.com/oriol_cosp Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
ISO C++ committee member speaks on game programming, C++ direction and more!
I was honored to speak with Guy Davidson, a legendary figure in the world of game programming. He’s the man with over two decades of experience at Creative Assembly (Total War franchise) the ISO C++ committee voting member and the author of the "Beautiful C++" book. In our conversation, we discuss his programming journey, he shares his thoughts about C++ direction, he walks me through step by step how C++ Standards body operate, and then we discuss his approach to memory management and IO in game development! Guy's Linkedin: https://www.linkedin.com/in/j-guy-davidson/ Beautiful C++ book: https://www.amazon.co.uk/Beautiful-Core-Guidelines-Writing-Clean/dp/0137647840 00:00 Introduction 00:49 Guy's history in the industry 34:22 Into C++ 37:38 CPP2 AKA cppfront 48:51 How ISO C++ committee operates 1:14:47 Memory management in games 1:32:11 Disk IO in games Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Make it fantastical! - the man behind the Talos Principle 2 environment
I was honored to host Tomislav who worked on my beloved Talos Principle! He walks me through all the technical details about making beautiful scenes! We discuss landscape, foliage, water shaders, light and more! He grounds this in Unreal and explains technologies like Nanite and Lumen and how they're used and what are their limitations. It was a blast! Find Talos Principle 2 on Steam! https://store.steampowered.com/app/835960/The_Talos_Principle_2/ Look out for future developments of Croteam here: https://www.croteam.com/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director
Hear this incredible story how Tin Hearts was created, from its Creative Director Kostas Zarifis! Find Tin Hearts on every platform, including VR! Steam: https://store.steampowered.com/app/1831700/Tin_Hearts/ GOG: https://www.gog.com/en/game/tin_hearts Or find your platform here: https://wiredproductions.com/games/tin-hearts/ Follow Rogue Sun future developments: https://www.roguesun.com/ Discord: https://discord.com/invite/QXUn6MT Twitter: https://twitter.com/RogueSunGames Facebook: https://www.facebook.com/RogueSunGames/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts
Toby Groves delightfully walks me through all the programming subsystems of Tin Hearts. Want to know how implement Rewind Time mechanics? Think "just following the path" is straightforward? Listen and re-asses! :) Find Tin Hearts on every platform, including VR! Steam: https://store.steampowered.com/app/1831700/Tin_Hearts/ GOG: https://www.gog.com/en/game/tin_hearts Or find your platform here: https://wiredproductions.com/games/tin-hearts/ Follow Rogue Sun future developments: https://www.roguesun.com/ Discord: https://discord.com/invite/QXUn6MT Twitter: https://twitter.com/RogueSunGames Facebook: https://www.facebook.com/RogueSunGames/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
How to start building a game engine? C++ and OpenGL foundations in Elypso Engine
In this episode I discuss Elypso Engine with its author: Greenlaser. We discuss C++ and OpenGL ecosystem of libraries, the likely tools you'll need when you want to create your own game engine from scratch! Follow Elypso Engine development here: https://www.youtube.com/@Greenlaser Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Why would you learn assembly? - Elias on Low Level Game Programming & Soup Raiders
I've had the pleasure to talk with Elias Farhan, a game developer and Head of Game Programming at SAE Institute in Geneva. We talk about Assembly, weird quirks of C++ and how to organize a conference! Connect & find out more about his games and his work! Elias website: https://eliasfarhan.ch Team KwaKwa website: https://team-kwakwa.com Team KwaKwa youtube channel for the RGB talks: https://www.youtube.com/@teamkwakwa954 RGB conf website: https://rgbconf.ch Current game-in-progress https://soupraiders.com/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
What you want to optimize is server CPU time - Providence
Learn more about Providence on https://playprovidence.io! Kacper Kenji Leśniak from Dynasty Studios talks about networking for their upcoming game called Providence! Multiplayer, team based, online extraction shooter brings a lot of challenges, as you may imagine. Come for networking, stay for Unreal Engine knowledge tidbits! Join the booming community on Providence Discord! https://discord.com/invite/9mxcWFfzXh Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Let the artstyle drive the gameplay - Echo of the Waves
Wishlist Echo of the Waves here! Adriana and Eleonor talk about their gorgeous Echo of the Waves - relaxing watercolor adventure! How the game evolved, what goes into making parallax puzzles and how the art direction shapes the gameplay! Check out their website! Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Why primary button shouldn't be called 'Enter Prison' - Stellar Asylum
Welcome to the opening episode of the Game Engineering Podcast! In this show my guests and I talk about how games are made! This episode features conversation with Kacper Kenji Leśniak, game developer and my dear friend. We talk about our first game developed 8 years ago, called Stellar Asylum. Download the game on Google Play here! Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss