Technical conversations with inspiring figures: programming, game engines, graphics, and more!
Similar Podcasts
Thinking Elixir Podcast
The Thinking Elixir podcast is a weekly show where we talk about the Elixir programming language and the community around it. We cover news and interview guests to learn more about projects and developments in the community.
Rocket
Countdown to excitement! Every week Christina Warren, Brianna Wu and Simone de Rochefort have accelerated geek conversation. Tech, comics, movies, games and books, no galaxy is off limits! Hosted by Christina Warren, Brianna Wu, and Simone De Rochefort.
Rustacean Station
Come journey with us into the weird, wonderful, and wily world of Rust.
How A Space for the Unbound made incredible characters! | Dimas Novan Delfiano
This Time I'm joined by Dimas Novan Delfiano, a game director for Mojiken Studios which made A Space for the Unbound. I dive into all sides of the development of theirs game, with focus on the narrative aspects and character design. Join us! Steam: https://store.steampowered.com/app/1201270/A_Space_for_the_Unbound/ https://mojikenstudio.com/ @MojikenStudioID https://www.togeproductions.com/ (publisher) Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_
Casey Muratori on his work experience
I had the honor to chat with Casey Muratori - one of the most inspiring figure in the programming world. I followed Casey's work for a long time now and I've learned a lot from him. In this discussion I ask a lot about how we got where he is now - where did he learn to program, how his work looked like, how did he handle projects, when did he switch away from OOP. Casey created a lot of educational material, but one course stands out: Performance Aware Programming Series on https://www.computerenhance.com/ - I'm a happy subscriber, I love this course, you should check it out too, if you want to understand what makes your program go brr. (runs fast) Casey Muratori: https://www.computerenhance.com @MollyRocket https://www.mollyrocket.com https://handmadehero.org Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_
The first game to use blockchain right? | Design of Providence
This time I'm joined by lead game designer Hans Emil Hoppe Rauer who's working on @playprovidence at Dynasty Studios! Providence is a huge upcoming project I'm excited about! It blends exploration-based extraction shooter mechanics, with PvE and PvP multiplayer combat, with elements of survival with attempt to make emergent-gameplay-unique-events-related-items stored forever on blockchain! Hans walks me through his design philosophy and we discuss everything there is to Providence! Come join us! Providence Website: https://playprovidence.io/ Join the booming 12k discord! https://discord.com/invite/9mxcWFfzXh Game Engineering Podcast: Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_
How much humor is packed in a noir game Cat Detective? | Maria Aloupi on Quantum P.I.
This time I'm joined by Maria Aloupi from @beyondthosehillsgames and we discuss their upcoming game Cat Detective. Albert Wilde: Quantum P.I. We also cover Maria's story, how she found herself in gamedev transitioning from piano (sic!). Steam: https://store.steampowered.com/app/1810670/Albert_Wilde_Quantum_PI/ [ DEMO AVAILABLE :) ] Website: https://beyondthosehills.com/ Discord: https://beyondthosehills.com/discord X: https://x.com/beyond_hills Game Engineering Podcast: Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_
Making difficulty fun in tactical shooter - Shardpunk
I'm joined by Sławek who made Shardpunk! We discuss how did he approach the design for his tactical shooter which is a blend of XCOM and Darkest Dungeon. From the design of characters, through design of enemies to design of conveying information through tutorial and Codex, we cover a lot of ground. On top we add Sławek experiences working with freelance artists: the good, the bad and the ugly! Steam Shardpunk: https://store.steampowered.com/app/1183800/Shardpunk/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Principal Lighting Artist on how to make stunning scenes! - Maria Yue
Maria Yue, Principal Lighting Artist at Sharkmob, ex-Ubisoft, ex-Crytek, walks me through her incredible journey from photography, through fine arts degree and then breaking into gamedev industry, working on lighting. Then, Maria was kind enough to do a presentation, a live showcase of her work process of the latest piece Arpeggio! You don't want to miss it! Maria Yue: Artstation: https://www.artstation.com/xiaowantou Website: https://mariayue.com/ Instagram: https://www.instagram.com/mariayue_light/ Linkedin: https://www.linkedin.com/in/mariayue Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss 0:00:00 Intro 0:02:23 Education in photography & fine arts, game credits breakthrough 0:44:51 Showcase of Maria's method 1:25:37 Outro
Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff
This time I'm joined by two brothers, Nic and Chris who 10 years ago formed a studio Brotherhood Games , and since developed Stasis, Cayne, Beautiful Desolation and most recently Stasis: Bone Totem! They walk me through their career, and lessons learned after so many years in the industry (the average for this industry is below 10yrs :D ) and then we discuss in detail their latest masterpiece Stasis: Bone Totem. Brotherhood games website: https://thebrotherhoodgames.com/ [[ SIGN UP FOR THEIR NEWSLETTER! ]] Steam: Stasis: Bone Totem: https://store.steampowered.com/app/1426010/STASIS_BONE_TOTEM/ Beautiful Desolation: https://store.steampowered.com/app/912570/BEAUTIFUL_DESOLATION/?curator_clanid=36528804 Cayne: https://store.steampowered.com/app/532840/CAYNE/?curator_clanid=36528804 Stasis: https://store.steampowered.com/app/380150/STASIS/?curator_clanid=36528804 Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss 0:00:00 Intro 0:01:34 Launching studio & making Stasis 0:21:58 making Cayne & reusing software 0:35:31 making Beautiful Desolation 0:45:09 Stasis: Bone Totem overview & beginnings 0:58:51 Horror & Gore of Stasis: Bone Totem 1:08:49 Character design & super-toy bear Moses 1:20:15 Creating Narrative & Story 1:32:13 Puzzles, Navigation & Steam reviews 1:56:59 Localization & how to do it properly 1:58:21 Phenomenal writing by Jack Barton Mitchell 2:09:28 Marketing horror games 2:28:10 Piracy & message to pirates 2:37:35 Goodbyes
How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan
Hey! This time I'm joined by Amir Rajan, the creator of DragonRuby Game Toolkit! (https://dragonruby.itch.io/dragonruby-gtk) It's a solution for 2D games, that lets you iterate incredibly fast, is stripped of the editor, is very programming-oriented. It's powered underneath by SDL (and Ryan C. Gordon is involved in DragonRuby development on the SDL side of things!) probably the most popular graphics framework in gamedev industry. You're using Ruby language to code in DragonRuby (hint is in the name!) but there are also C extensions (kudos to Alex) This discussion includes a live demo of DragonRuby and its powers! Amir Rajan: DragonRuby Game Toolkit: https://dragonruby.itch.io/dragonruby-gtk Urinal Simulator: https://ldjam.com/events/ludum-dare/54/urinal-simulator Commercial Game Development Article: https://www.producthunt.com/stories/7-lessons-from-7-years-of-game-development RubyConf presentation of DragonRuby if people want more information: https://www.youtube.com/watch?v=s2rngApV1WU Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman
This time I'm joined by Nils Slijkerman who is, with Ewoud van der Werf, developing a game SCHiM which releases on 18th July! It's a cute, casual and cozy game about SCHiM - a spirit who needs to reconnect with it's human. You jump around from shadow to shadow, meet other schims and all that to an incredibly pleasing music and sound. Have fun! SCHiM Game! https://schimgame.com/ https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/SCHiM-2557749.html https://store.steampowered.com/app/1519710/SCHiM/ https://www.playstation.com/en-us/games/schim/ SCHiM social! https://discord.com/invite/c8UFXDw https://x.com/Ewoud3D https://x.com/NilsSlijkerman Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Game design principles in the Case of the Golden Idol - Andrejs Klavins
I am joined by incredibly thoughtful Andrejs who with his brother Ernests (Color Gray Games) developed The Case of the Golden Idol, critically acclaimed, BAFTA nominated (finalist) point-and-click mystery game! We discuss the design of the Golden Idol, and more broadly design of the mystery games like Obra Dinn or Outer Wilds! The Case of the Golden Idol on Steam: https://store.steampowered.com/app/1677770/The_Case_of_the_Golden_Idol/ The Rise of the Golden Idol on Steam: https://store.steampowered.com/app/2716400/The_Rise_of_the_Golden_Idol/ Color Gray Games: https://x.com/colorgray7 https://discord.com/invite/7EPWUg73Ma Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Deep, dark yet beautiful game Night is Grey - discussion with the director Andre Broa
Night is Grey is an experience. It challenges you emotionally, it wants you to wrestle with harsh reality, and that is the one beside connecting items and using them together. I had an absolute pleasure to discuss how it was made with Andre Broa, who is leading the Whalestork Interactive and directed Night is Grey. Enjoy the episode! Night is Grey is on Steam (and has amazing demo for free, which perfectly sets the tone!) https://store.steampowered.com/app/1281490/The_Night_is_Grey/ https://whalestork.com/ https://twitter.com/WhalestorkGames Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Thronefall developer Paul talks about design, art & rendering!
This time I'm joined by Paul Schnepf who's developing Thronefall - a sweet minimalistic strategy game to be playable on all platforms! Thronefall is incredibly cute and approachable, it's currently in EA, we discuss the art, rendering, the unique input controls and more stuff! Steam EA Thronefall: https://store.steampowered.com/app/2239150/Thronefall/ Grizzly Games: @grizzlygamesdev https://twitter.com/_grizzlygames https://discord.com/invite/KYWRumnUtW Devs: https://twitter.com/paul_schnepf @JonasTyroller Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
How Terraformers were made - strategy game with roguelike elements
This time I'm joined by Sebastien from Asteroid Labs and we talk about their debut strategy game Terraformers! Terraformers on Steam! https://store.steampowered.com/app/1244800/Terraformers/ Goblinz Studio Publisher: https://goblinzstudio.com/game/terraformers/ Asteroid Lab: https://www.linkedin.com/company/asteroid-lab/?originalSubdomain=ch Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
HIGHLIGHT: How Global Illumination and raytracing works - Implementing Nvidia papers in Flax game engine
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax: - Global Illumination for all Graphics Cards - How compiler-assembly-hack powers their Scripting setup Learn more about Flax: https://flaxengine.com/ Flax Source Code: https://github.com/FlaxEngine Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
HIGHLIGHT: How Scripting works in Flax Game Engine - incredible C++ compiler / assembly hack
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax: - Global Illumination for all Graphics Cards - How compiler-assembly-hack powers their Scripting setup Learn more about Flax: https://flaxengine.com/ Flax Source Code: https://github.com/FlaxEngine Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss