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Territorios improbables
Territorios Improbables es un viaje algunos de los lugares más peculiares, más escondidos y, a la vez, más extraordinarios del planeta. Y por las historias que los construyeron.

Historias de Arte en Podcast
En Historias de Arte en Podcast, van a oír todo acerca de sus obras de arte y artistas favoritos. Para nosotras no hay nada más apasionante que investigar y enseñar lo que hay detrás del arte más famoso del mundo, cada episodio es una historia diferente, hablamos de pinturas, artistas, sus fascinantes vidas, como se hicieron famosos, o si no se hicieron famosos en vida, dónde estudiaron, las rivalidades que muchas veces surgieron y surgen entre ellos...en fin, queremos mostrar lo humano de cada obra de arte y que pasen un buen rato. Para muchos, la historia del arte es aburrida, lejana y complicada, este podcast les va a demostrar que no es así. ¡Bienvenidos! WEB: http://historiasdearte.com Síguenos en Instagram: @historiasdearte.enpodcast. Twitter: @historiasdeart1 Facebook: historias de arte en podcast

Math Ed Podcast
Interviews with mathematics education researchers about recent studies. Hosted by Samuel Otten, University of Missouri.www.mathedpodcast.comProduced by Fibre Studios
Beast
Rob and Jason are joined by Vinnie Falco to talk about the Beast HTTP and Web Sockets library.
Library Working Group and Libc++
Rob and Jason are joined by Marshall Clow to talk about his role on the C++ Standards Committee's Library Working Group.
Library Working Group and libc++
Rob and Jason are joined by Marshall Clow to talk about his role on the C++ Standards Committee's Library Working Group. Marshall is a long-time LLVM and Boost participant. He is a principal engineer at Qualcomm, Inc. in San Diego, and the code owner for libc++, the LLVM standard library implementation. He is also the chairman of the Library Working Group of the C++ standards committee. He is the author of the Boost.Algorithm library and maintains several other Boost libraries. News C++Now 2017 Call for Submissions 2017 European LLVM Developers Meeting Passing functions to functions A Tourist's Guide to the LLVM Source Code Marshall Clow @mclow Marshall's C++ Musings Links "libc++" C++ Standard Library Qualcomm The Committee: WG21 CppCon 2016: Marshall Clow "STL Algorithms - why you should use them, and how to write your own" CppCon 2015: Marshall Clow "string_view" Sponsor JetBrains
Memory Algorithm Proposal
Rob and Jason are joined by Brittany Friedman to talk about her accepted C++17 proposal which adds new algorithms and utilities for memory management and the process she went through getting the proposal accepted. Brittany Friedman is a dense collection of matter formed from molecules originating from inside the sun. She currently works as a programmer at Gearbox Software, where she weaves ones and zeroes into intricate little patterns. Her proposal for new memory management algorithms was accepted for C++17 and a bug that she filed against the C++ standard was fixed the way that she recommended. So basically you do not want to trifle with her. News 2016 Software Developer Podcast Awards Keep Disabling Exceptions C++17 Why it's better than you might think A new way of blogging about C++ Brittany Friedman @listenserver Brittany Friedman's GitHub Links Extending memory management tools drpdb: Convert from Microsoft PDB format into a MySQL database Symbol Sort: A Utility for Measuring C++ Code Bloat Gearbox Software CppCon 2016: Nicholas Ormrod "The strange details of std::string at Facebook" Sponsor JetBrains
Memory Algorithm Proposal
Rob and Jason are joined by Brittany Friedman to talk about her accepted C++17 proposal which adds new algorithms and utilities for memory management and the process she went through getting the proposal accepted.
Regular Void
Rob and Jason are joined by Matt Calabrese to talk about his Regular Void Proposal, template<auto>, the state of Concepts and more.
Regular Void
Rob and Jason are joined by Matt Calabrese to talk about his Regular Void Proposal, template<auto>, the state of Concepts and more. Matt Calabrese is a software engineer working primarily in C++. He started his programming career in the game industry and is now working on libraries at Google. Matt has been active in the Boost community for over a decade, is currently a member of the Boost Steering Committee, and is a member of the Program Committee for C++Now. Starting in the fall of 2015, he has been attending C++ Standards Committee meetings, authoring several proposals targeting the standard after C++17, notably including a proposal to turn the void type into an instantiable type and a proposal for the standard library to introduce a generic algorithm for invoking standard Callables with argument types and argument amounts that may be partially calculated at compile-time or at runtime. He is also the author of the controversial paper "Why I want Concepts, but why they should come later rather than sooner", which may have contributed to the decision to not include the concepts language feature in C++17. News 2016 Software Developer Podcast Awards My take at times A C++ program to get CPU usage from command line in Linux Pointer comparison an invalid optimization in GCC Matt Calabrese @cppsage Links Boost C++Now P0146: Regular Void (Revision 1) P0376: A Single Generalization of std::invoke, std::apply, and std::visit P0240: Why I want Concepts, but why they should come later rather than sooner Sponsor Backtrace
Catch 2 and C++ the Community
Rob and Jason are joined by Phil Nash, Developer Advocate at JetBrains, to talk about updates to the Catch Unit test library and new features coming to CLion and ReSharper for C++. Phil started coding back in the early 80s, on 8-bit home computers: from the ZX-81 to the Commodore 64, in BASIC and assembler. He later moved on to PCs and C++ in the early 90s and, despite forays into other languages, keeps coming back to C++. His career has taken him through domains such as anti-virus, mobile, finance and developer tools - among others. He's the original author of the C++ test framework, Catch and is now Developer Advocate at JetBrains for CLion, AppCode and ReSharper C++. His hobbies include writing podcast bios and trolling the podcast hosts. News Minimal, Header only Modern C++ library for colors in your terminal The view from Nov 2016 C++ standard Meeting Issaquah C++ version of ruby's integer::times via user-defined literals Phil Nash @phil_nash Level of Indirection Extra Level of Indirection Links Catch C++::London Munich User Group: Functional C++ for Fun and Profit YouTube: Functional C++ for Fun and Profit JetBrains ReSharper Ultimate 2016.3 is Released JetBrains CLion Discounts JetBrains AppCode Discounts JetBrains ReSharper C++ Discounts CppCon 2016: Nicholas Ormrod "The strange details of std::string at Facebook" Sponsor JetBrains
Catch 2 and C++ the Community
Rob and Jason are joined by Phil Nash, Developer Advocate at JetBrains, to talk about updates to the Catch Unit test library and new features coming to CLion and ReSharper for C++.
C++ Game Development at Ubisoft
Rob and Jason are joined by Nicolas Fleury, Technical Architect at Ubisoft Montreal, to talk about the development and performance tuning techniques used at Ubisoft on games like Rainbow Six Siege.
C++ Game Development at Ubisoft
Rob and Jason are joined by Nicolas Fleury, Technical Architect at Ubisoft Montreal, to talk about the development and performance tuning techniques used at Ubisoft on games like Rainbow Six Siege. Nicolas has 13 years of experience in the video game industry, more years in the software industry in telecoms, in speech recognition and in computer assisted surgery. Technical Architect on Tom Clancy's: Rainbow Six Siege, he is one of the key Architects behind some collaboration initiatives at Ubisoft and was also Technical Architect on games like Prince of Persia. He presented at CppCon 2014 "C++ in Huge AAA Games". News Bjarne Stroustrup - Keynote Meeting C++ 2016 Investigating Radix Sort How to use PVS-Studio for Free Nicolas Fleury Nicolas Fleury Links Ubisoft Montreal CppCon 2014: Nicolas Fleury "C++ in Huge AAA Games" CppCon 2016: Nicolas Fleury "Rainbow Six Siege: Quest for Performance" SG14 Group CppCon 2014: Mike Acton "Data-Oriented Design and C++" CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11" CppCon 2016: Nicholas Ormrod "The strange details of std::string at Facebook" Sponsor JetBrains
Backtrace
Rob and Jason are joined by Abel Mathew, Co-Founder and CEO of Backtrace I/O, to talk about the debugging platform and its features for C++ developers. Abel Mathew is the co-founder and CEO of Backtrace I/O. Prior to Backtrace, Abel was a Head of Engineering at AppNexus where he led a team of developers to improve ad optimization and reduce platform-wide costs. He spent multiple years as a developer and a team lead on AppNexus’ Adserver Team where he helped design and implement their low-latency advertising platform. Before AppNexus, Abel was a kernel module and tools developer at IBM and a server room monkey at AMD. News Give Visual C++ a Switch to Standard Conformance Zapcc: a faster C++ compiler Better, stronger, faster … there is zapcc Conan Joins JFrog What do YOU use C++ for Abel Mathew @nullisnt0 Abel Mathew on GitHub Links Backtrace Backtrace Blog Minidump Free Beta Surge 2016 - Abel Mathew - Post-mortem Debugging: could you be the one? Bazel Sponsor Backtrace
Backtrace
Rob and Jason are joined by Abel Mathew, Co-Founder and CEO of Backtrace I/O, to talk about the debugging platform and its features for C++ developers.
Cppcheck
Rob and Jason are joined by Daniel Marjamäki to talk about developing the CppCheck static analysis tool.
Cppcheck
Rob and Jason are joined by Daniel Marjamäki to talk about developing the CppCheck static analysis tool. Daniel lives in Stockholm, Sweden with his wife and son. He has a degree in electronics but has never worked as an electronics engineer. Daniel works as a consultant at Evidente in Sweden which provides consultants and contractors for embedded software development and static analysis. Daniel started Cppcheck almost 10 years ago as a hobby project that he works on in his spare time. Daniel sometimes works on other hobby projects such as an open source retro mobile phone with a rotary dial plate instead of buttons or a screen. News Hacker-Proof Code Confirmed Cheatsheet of modern C++ language and library features Compiler Explorer Beta now with early support for MSVC WebAssembly Browser Preview Trip report: Fall ISO C++ standards meeting Daniel Marjamäki Daniel Marjamäki on GitHub Links Cppcheck Sponsor Backtrace