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C++ Game Development at Blizzard
Rob and Jason are joined by Ben Deane from Blizzard Entertainment to talk about C++ game development and more.
C++ Game Development at Blizzard
Rob and Jason are joined by Ben Deane from Blizzard Entertainment to talk about C++ game development and more. Ben started in the games industry in the UK in 1995, when he got hired at Bullfrog straight after graduating from university. While there he worked on several games there like Syndicate Wars and Dungeon Keeper. By the late 1990s he had stopped using C and was allowed to use C++ at work. In 2001 he moved to Kuju Entertainment and did a couple of games on XBox and PS2, then in 2003 he was hired by EA again and moved to Los Angeles, where he worked on the Medal of Honor series. He's always been a network game programmer, and in 2008 after a project cancellation at EA, he joined Blizzard as a lead engineer on Battle.net, working on technology for all of Blizzard's games. Today he's a principal engineer at Blizzard and the technical lead on the Battle.net desktop application. He's also a functional programming hobbyist who tries to use what he learns in Haskell to write better C++, and in recent years he has given several C++ conference talks at C++Now and CppCon. News Insomniac Games Cache Simulator Functors are not dead: the double functor trick Pi Day Challenge I'm Done - Geschafft: Words about the Future of my Blogs Check for const correctness with the C++ Core Guidelines Checker Ben Deane @ben_deane Ben Deane on GitHub Ben Deane's Blog Links Blizzard Entertainment Blizzard Careers CppCon 2016: Ben Deane "Using Types Effectively" CppCon 2016: Ben Deane "std::accumulate: Exploring an Algorithmic Empire" Sponsor Incredibuild JetBrains
Visual Studio 2017 for C++ Developers
Rob and Jason are joined by Daniel Moth to talk about the new C++ features of Visual Studio 2017. Daniel Moth joined Microsoft in the UK in 2006, before transitioning to Redmond in 2008 to work as a Program Manager on Visual Studio, which is where he is still working today. Before Microsoft he worked as a software developer in the industry for almost a decade, most of that time building mobile apps. News The C++17 Lands Learn C++ Concepts with Visual Studio and the WSL Partial Ordering: An enigma wrapped inside of a riddle, wherein all compilers agree to be wrong Daniel Moth @danielmoth Links Visual Studio 2017 for C++ Developers - you will love it Top 7 things to be excited about as a C++ developer in Visual Studio 2017 CppCon 2016: Carroll & Moth "Latest and Greatest from the visual Studio Family for C++ Developers" Visual C++ Team Blog Sponsor Incredibuild JetBrains
Visual Studio 2017 for C++ Developers
Rob and Jason are joined by Daniel Moth to talk about the new C++ features of Visual Studio 2017.
emBO++
Rob and Jason are joined by Odin Holmes to talk about the recent Embedded C++ development conference emBO++. Odin Holmes has been programming bare metal embedded systems for 15+ years and as any honest nerd admits most of that time was spent debugging his stupid mistakes. With the advent of the 100x speed up of template metaprogramming provided by C++11 his current mission began: teach the compiler to find his stupid mistakes at compile time so he has more free time for even more template metaprogramming. Odin Holmes is the author of the Kvasir.io library, a DSL which wraps bare metal special function register interactions allowing full static checking and a considerable efficiency gain over common practice. He is also active in building and refining the tools need for this task such as the brigand MPL library, a replacement candidate for boost.parameter and a better public API for boost.MSM-lite. News Elle, our C++ core library is now open source Yet Another description of C++17 features; this time present mostly in Table form Atomic Smart Pointers COMMS Library Odin Holmes @odinthenerd Odin Holmes on GitHub Odin Holmes' Blog Links emBO++ - Embedded C++ Conference in Bochum Kvasir Meeting C++ Lightning Talks - Odin Holmes - Modern special function register abstraction Brigand Sponsor Backtrace JetBrains
EmBO++
Rob and Jason are joined by Odin Holmes to talk about the recent Embedded C++ development conference emBO++.
Trompeloeil Mocking Framework
Rob and Jason are joined by Björn Fahller to talk about the trompeloeil Mocking Framework for Modern C++ Unit Testing.
Trompeloeil Mocking Framework
Rob and Jason are joined by Björn Fahller to talk about the trompeloeil Mocking Framework for Modern C++ Unit Testing. Björn Fahller is a senior developer at Net Insight, and has been developing software for a living since 1994, mostly embedded programming for communications devices. Björn learned C++ from usenet and the ARM (Annotated Reference Manual) which was the standard before there was a standard. On a hobby basis, Björn likes to find silly solutions to non-problems and to explore effects of programming constructs. Outside of programming, Björn is a member of a small group thet brews beer together, and is also a member of a volunteer organization of aviators who help with things like search and rescue operations, forest fire monitoring, and storm damage assessment. News Multithreading with C++17 and C++20 Distinguishing between maybe-null vs never-null is the important thing Going Native 56: Cmake in Visual Studio Björn Fahller @bjorn_fahller Playful Programming Links Trompeloeil Mocking Framework Björn Fahller - Mocking Modern C++ with Trompeloeil Sponsor Backtrace JetBrains
Jumping Into C++
Rob and Jason are joined by Alex Allain from Dropbox to talk about Dropbox's Djinni code generator and Alex's book Jumping into C++.
Jumping into C++
Rob and Jason are joined by Alex Allain from Dropbox to talk about Dropbox's Djinni code generator and Alex's book Jumping into C++. Alex Allain is a Director of Engineering at Dropbox. He was one of the first engineers on the Dropbox Business product before leading Dropbox's Product Platform group, whose initiatives includes the Dropbox Sync Engine, shared mobile C++ and developer tools. Alex has run Cprogramming.com since 1998 and is the author of Jumping into C++, a book for new programmers. News CppChat: The Great Functor Debate (Ben, Jackie, and Jonathan) Monads in C++ COMMS Library Undefined behavior in C and C++ programs Alex Allain @alexallain Links Djinni CppCon 2014: Alex Allain & Andrew Twyman "Practical Cross-Platform Mobile C++ Development" CppCon 2015: Jacob Potter & Andrew Twyman “Bridging Languages Cross-Platform..." Djinni in a bottle - Easily share code between iOS and Android using C++ by Stephan Jaetzold nn: Non-nullable pointers for C++ mypy: Optional static typing for Python 2 and 3 (PEP484) cprogramming.com Jumping into C++ (Amazon) Sponsor Backtrace JetBrains
Microsoft's STL
Rob and Jason are joined by Stephan T Lavavej to talk about Microsoft's STL and some of the changes to the Library coming in the VS 2017 release.
Microsoft's STL
Rob and Jason are joined by Stephan T Lavavej to talk about Microsoft's STL and some of the changes to the Library coming in the VS 2017 release. Stephan T. Lavavej is a Principal Software Engineer at Microsoft, maintaining Visual C++'s implementation of the C++ Standard Library since 2007. He also designed a couple of C++14 features: make_unique and the transparent operator functors. He likes his initials (which people can actually spell) and cats (although he doesn't own any). News CppChat "The Great Functor Debate" is Saturday Implementing State Machines with std::variant STL learning resource Stephan T. Lavavej @StephanTLavavej Links STL Fixes in VS 2017 RTM C++ 14/17 Features and STL Fixes in VS "15" Preview 5 C++ 14/17 Features and STL Fixes in VS “15” Preview 4 Sponsor Backtrace JetBrains
News Roundup
Rob and Jason discuss two weeks worth of C++ news, updates and blog posts. News What's in C++17? CodeChecker Const, Move and RVO Add a const here delete a const there How C++ lambda expressions can improve your Qt code 'yield' keyword to become 'co_yield' in VS 2017 Compiler Explorer now on Patreon JSON for Modern C++ Version 2.1.0 Catch 1.7 Stop calling "Function Objects" "Functors" Meeting C++ 2016 Playlist How to choose good names Links @robwirving @lefticus Sponsor Backtrace JetBrains
News Roundup
Rob and Jason discuss two weeks worth of C++ news, updates and blog posts.
Beast
Rob and Jason are joined by Vinnie Falco to talk about the Beast HTTP and Web Sockets library. Vinnie Falco started programming on an Apple II+ in 1982. He did significant work on Canvas, an early 1990s desktop publishing program that starting on the Macintosh. A while later he wrote BearShare - a Gnutella compatible file sharing program. After that Vinnie joined up with Ripple, a company that is developing a global financial settlement network built on top of a decentralized cryptocurrency and its associated ledger. Ripple has graciously given him the opportunity to develop and publish Beast, the HTTP and WebSocket library written in C++ and used in Ripple. News Winners of the 2016 Software Developer Podcast Awards The Salami Method g++7 is C++17 complete .NET Rocks: C++ for a New Generation with Kate Gregory Catch 1.6 release Order Your Members Vinnie Falco @falcovinnie Vinnie Falco's GitHub Links Beast Library CppCon 2016: Vinnie Falco "Introducing Beast: HTTP and WebSockets C++ library" Ripple Sponsor Backtrace