Technical conversations with inspiring figures: programming, game engines, graphics, and more!
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Casey Muratori on Legendary Handmade Hero!
Casey MuratoriHandmade Hero: https://handmadehero.orgComputer Enhance: https://www.computerenhance.comWebsite: https://caseymuratori.com/X: https://x.com/cmuratori?lang=enYouTube: https://www.youtube.com/@MollyRocketIntroduction to HH: https://www.youtube.com/watch?v=F3ntGDm6hOs&list=PLEMXAbCVnmY6RverunClc_DMLNDd3ASRp&ab_channel=MollyRocketWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
Eskil Steenberg | C is All You Need
Eskil SteenbergTwitch:https://www.twitch.tv/quel_solaarWebsite: https://www.quelsolaar.com/about/index.htmlDependable C: https://dependablec.org/Unravel: https://unravel.org/Bsky: https://bsky.app/profile/quelsolaar.bsky.socialX: https://x.com/EskilSteenberg?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5EauthorYoutube: https://www.youtube.com/user/eskilsteenbergWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
Ryan Fleury & Ginger Bill | Deciding the Fate of C Language
Ginger BillX: https://x.com/thegingerbill?lang=enOdin: https://odin-lang.org/Odin Book by Karl Zylinski: https://zylinski.itch.io/odinbookRyan FleuryX: https://x.com/ryanjfleury?lang=enRAD Debugger (Open Source): https://github.com/EpicGamesExt/raddebuggerRyan's blog Digital Grove: https://www.rfleury.com/aboutWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
TJ on Neovim, Wild Tech Jobs, and Life
TJYouTube: https://www.youtube.com/@teej_dv/videosTwitch: https://www.twitch.tv/teej_dvX: https://x.com/teej_dvSsh: terminal.shopWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
Jimmy Lefevre | The Ridiculous World of Text
Jimmy LefevreText Shape Library: https://github.com/JimmyLefevre/kbBlog: https://www.newroadoldway.com/index.htmlX: https://x.com/jimmy__lefevreWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
Alice Ryhl | What About Rust?
Alice RyhlBlog: https://ryhl.io/Github: https://github.com/darksonnLinkedIn: https://www.linkedin.com/in/aliceryhl/Tokio: https://tokio.rs/Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
Justin Keyes | Neovim’s Architecture
Justin KeyesBlog: https://sink.io/Github: https://github.com/justinmkX: https://x.com/justinmk?lang=enYoutube: https://www.youtube.com/@justinkzWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
Etay Meiri | Math Behind Realtime Graphics
Etay Meiri joins me to talk about real-time graphics, performance, and teaching OpenGL online. From integrated GPUs to shaders and the tradeoffs between Vulkan and OpenGL — this is a deep dive into the math, mindset, and challenges behind graphics programming. If you want to know what it takes to teach complex topics simply and how today’s tools are reshaping the graphics pipeline — join us!Website: https://ogldev.org/Github: https://github.com/emeiri/ogldevDiscord: https://discord.com/invite/CZdVwZgTYkX: https://x.com/ogldevTiktok: https://www.tiktok.com/@ogldevInstagram: https://www.instagram.com/ogldev1Youtube: https://www.youtube.com/channel/UC7Z1FTCdSln_qFKK95AWplwWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
Sean Barrett | Legendary Software Rendering Era
Legendary graphics programmer Sean Barrett shares his remarkable journey — starting in early game development, pushing graphics boundaries at Looking Glass Studios, and later creating the iconic STB libraries. We explore everything from postscript printers to portal engines and pioneering indie game jams. This episode dives deep into the technical craft and creative mindset behind some of the most influential graphics work in gaming history. Join us!Website:https://nothings.org/Thief engine post: https://nothings.org/gamedev/thief_rendering.htmlGithub: https://github.com/nothingsBluesky: https://bsky.app/profile/nothings.bsky.socialX: https://x.com/nothingsYoutube: https://www.youtube.com/user/silverspaceship/videosWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast00:00 Intro00:41 Early programming & MUDs08:50 Wildest printer software 39:32 Joining Looking Glass57:31 Terra Nova rendering tricks01:18:41 THIEF GRAPHICS ENGINE BEGINS01:36:44 Portal and cells02:51:30 Perspective projection mapping03:05:56 THIEF GRAPHICS ENGINE ENDS03:16:08 First Indie Game Jams03:42:57 LEGENDARY STB LIBRARIES04:59:44 Outro
Carson Gross | Fixing the Web?
In this episode Carson Gross – creator of htmx, joins me to reflect on the evolution of the web, the pitfalls of modern frameworks, and why simplicity still matters. We cover his programming roots, his teaching experience, the philosophy behind htmx, and his strong opinions on abstraction, complexity, and testing. Join us!HTMX book (free digital version!) https://hypermedia.systems/Mentioned blog: https://grugbrain.dev/Website: https://bigsky.software/cv/GitHub: https://github.com/bigskysoftwareWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
Anton Mikhailov | Stay True to Code Performance
Anton Mikhailov has worked on everything from PS Move to PSVR and Dreams, pushing hardware further than most thought possible. We talk about motion tracking, low-level programming, differences in working for AAA game industry and big tech like Google, and what it really takes to ship high-performance code. Join us!X: https://x.com/antovskyMonsumo TV: https://monsumo.tv/ - CHECK OUT!Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
Nic Barker | Why Use C for UI Library?
Nic Barker is a self-taught programmer who went from web development to building Clay, a fast UI layout library in C. We talk about how he got started, his journey into low-level programming, the challenges of building tools, and what makes great software. Join us!NicWebsite: https://www.nicbarker.com/Github: https://github.com/nicbarkerClay: https://www.nicbarker.com/clayYouTube: https://www.youtube.com/@nicbarkeragainX: https://x.com/nicbarkeragainWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcastChapters:HighlightsProgramming JourneyFounding a StartupWork ExperienceClay InspirationWhat is Clay?Immediate vs Retained ModeBrowsers and Virtual DOMClay Backend CompatibilityMacrosChoosing CDislikes about CComplexity in ClayPerformance BottlenecksContributing to ClayFinding TimeLicenseMarketing & TeachingCode EditorThe Importance of Debugger
Greg Kroah-Hartman | How Does Linux Work?
Greg Kroah-Hartman is one of the most influential Linux kernel maintainers, responsible for subsystems like USB, TTY, and the stable branch. We talk about how he got started, how Linux development really works, the future of Linux, and what it takes to become a contributor. Join us!Greg:Website: http://www.kroah.com/log/Github: https://github.com/gregkh?tab=overview&from=2009-12-01&to=2009-12-31X: https://x.com/gregkh?lang=roLinux:Website: https://www.linux.org/Github: https://github.com/torvalds/linuxBasic patch tutorial: https://github.com/gregkh/kernel-tutorialThe Linux Foundation Website: https://www.linuxfoundation.org/The Linux Foundation X: https://x.com/linuxfoundation?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5EauthorWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
Nuno Leiria | Creating Games Should Be More Fun
Join Nuno Leiria, the creator of Nilo, a new web-first (WebAssembly) game engine that uses genAI to help you create your game. We talk about why building games should feel as joyful as playing them, and how Nilo could help the next generation of creators get started.Nilo:Website: https://www.nilo.io/Discord: https://discord.com/invite/p3GM48mrXtX: https://x.com/NiloTechIncLinkedIn: https://www.linkedin.com/company/nilo-technologies/Nuno:Website: https://nunoleiria.com/X: https://x.com/NunoPLeiriaWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
Marcin Undak | Inside AAA Game Engine
Join Marcin Undak, engine lead for Diablo at Blizzard! We talk about game engines and Blizzard and how they differ from other solutions like Unreal, as well as how to think of game production, and what should you do to get a job at a AAA game studio! :) Join us!Diablo IV Expansion - Vessel of Hatred!https://diablo4.blizzard.com/en-us/Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast00:00 Highlights00:40 How Did the Programming Journey Start?04:17 CD Projekt Red and The Witcher II07:19 Ubisoft and The Watch Dogs Series09:45 Blizzard and Diablo IV11:02 Current role and Day-to-Day Work12:04 General Purpose vs. AAA Game Engines16:16 Working on a Game Engine19:56 Infrastructure and Processes - Big Games22:52 What He Enjoyed Working On23:56 Difficulties in Large Companies27:24 How Often Does the Engine Change?30:18 Non-Technical Complexity Made Easy35:23 Different Stages of Game Production39:09 Can the Engine Handle It All?44:05 Upside of Fast-Paced Game Shipping48:26 C++ and Scripting Languages54:56 Performance in Diablo IV01:03:48 Adding Features to the Engine01:07:02 AAA vs. Indie Development01:10:41 The Upside of AAA Studios01:22:50 Will AAA Studios Use Other Languages?01:30:44 Visual Studio Bad?01:38:42 Where Should You Start?